Infictive County: the Game: Difference between revisions

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* Geiston [[Geiston (place card)|(place card)]]
* Geiston [[Geiston (place card)|(place card)]]
* Lectrum [[Lectrum (place card)|(place card)]]
* Lectrum [[Lectrum (place card)|(place card)]]
* The Moaning Desert [[The Moaning Desert (place card)|(place card)]]
* The Red Hills [[The Red Hills (place card)|(place card)]]
* Pool Hall [[Pool Hall (place card)|(place card)]]
* Pool Hall [[Pool Hall (place card)|(place card)]]
* Shelter belt [[Shelter belt (place card)|(place card)]]
* Shelter belt [[Shelter belt (place card)|(place card)]]
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* The viking faire Restaurant [[The viking faire Restaurant (place card)|(place card)]]
* The viking faire Restaurant [[The viking faire Restaurant (place card)|(place card)]]
* Infictive County [[Infictive County (place card)|(place card)]]
* Infictive County [[Infictive County (place card)|(place card)]]
* The Moaning Desert [[The Moaning Desert (place card)|(place card)]]
* The Red Hills [[The Red Hills (place card)|(place card)]]
* The shit show Bar [[The shit show Bar (place card)|(place card)]]
* The shit show Bar [[The shit show Bar (place card)|(place card)]]
* Libreville Public Library [[Libreville Public Library (place card)|(place card)]]
* Libreville Public Library [[Libreville Public Library (place card)|(place card)]]
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* Ancient Ruins of Future Ziggurat [[Ancient Ruins of Future Ziggurat (place card)|(place card)]]
* Ancient Ruins of Future Ziggurat [[Ancient Ruins of Future Ziggurat (place card)|(place card)]]
* Santa Magic Village [[Santa Magic Village (place card)|(place card)]]
* Santa Magic Village [[Santa Magic Village (place card)|(place card)]]
* Unruh Manor [[Unruh Manor (place card)|(place card)]]
* Fnordham University [[Fnordham University (place card)|(place card)]]
* Fnordham University [[Fnordham University (place card)|(place card)]]
* Endless Rooms [[Endless Rooms (place card)|(place card)]]
* Endless Rooms [[Endless Rooms (place card)|(place card)]]
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* Uncle Hippie's Tea Shop [[Uncle Hippie's Tea Shop (place card)|(place card)]]
* Uncle Hippie's Tea Shop [[Uncle Hippie's Tea Shop (place card)|(place card)]]
* Simpso [[Simpso (place card)|(place card)]]
* Simpso [[Simpso (place card)|(place card)]]
* Argent [[Argent (place card)|(place card)]]
* MallMart [[MallMart (place card)|(place card)]]
* MallMart [[MallMart (place card)|(place card)]]
* Maize Glaze House [[Maize Glaze House (place card)|(place card)]]
* Maize Glaze House [[Maize Glaze House (place card)|(place card)]]
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* The Sewers [[The Sewers(place card)|(place card)]]
* The Sewers [[The Sewers(place card)|(place card)]]
* Gentle rolling hills [[Gentle rolling hills  (place card)|(place card)]]
* Gentle rolling hills [[Gentle rolling hills  (place card)|(place card)]]
* Unruh Manor [[Unruh Manor (place card)|(place card)]]
* Uglavaria [[Uglavaria (place card)|(place card)]]
* Uglavaria [[Uglavaria (place card)|(place card)]]
* Walton, Kansas [[Walton, Kansas (place card)|(place card)]]
* Walton, Kansas [[Walton, Kansas (place card)|(place card)]]
Line 172: Line 171:
* contact Titan industry's about getting a guard bot [[Contact Titan industry's about getting a guard bot (event card)|(event card)]]
* contact Titan industry's about getting a guard bot [[Contact Titan industry's about getting a guard bot (event card)|(event card)]]
* Convert the whole world to Satan worship [[Convert the whole world to Satan worship (event card)|(event card)]]
* Convert the whole world to Satan worship [[Convert the whole world to Satan worship (event card)|(event card)]]
* Dark times are here [[Dark times are here (event card)|(event card)]]
* Dark times are here [[Dark times are here (event card)|(event card)]]
* Do your sketches [[Do your sketches (event card)|(event card)]]
* Do your sketches [[Do your sketches (event card)|(event card)]]
* Do stand-up comedy [[Do stand-up comedy (event card)|(event card)]]
* Do stand-up comedy [[Do stand-up comedy (event card)|(event card)]]
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*Hack yourself a payed vacation [[Hack yourself a payed vacation (event card)|(event card)]]
*Hack yourself a payed vacation [[Hack yourself a payed vacation (event card)|(event card)]]
* Hang out with Andrew McFing [[Hang out with Andrew McFing (event card)|(event card)]]
* Hang out with Andrew McFing [[Hang out with Andrew McFing (event card)|(event card)]]
* The Squirrel Wars [[The Squirrel Wars (event card)|(event card)]]
* Go slack and relax [[Go slack and relax (event card)|(event card)]]
* Go slack and relax [[Go slack and relax (event card)|(event card)]]
* Jam session! [[Jam session! (event card)|(event card)]]
* Jam session! [[Jam session! (event card)|(event card)]]
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* The Dream of the Eternal Buffet [[The Dream of the Eternal Buffet (event card)|(event card)]]
* The Dream of the Eternal Buffet [[The Dream of the Eternal Buffet (event card)|(event card)]]
* Tomato Riot [[Tomato Riot (event card)|(event card)]]
* Tomato Riot [[Tomato Riot (event card)|(event card)]]
* The Squirrel Wars [[The Squirrel Wars (event card)|(event card)]]
* Trade one object if you have one and want to for a Poldaki Woman [[Trade one object if you have one and want to for a Poldaki Woman (event card)|(event card)]]
* Trade one object if you have one and want to for a Poldaki Woman [[Trade one object if you have one and want to for a Poldaki Woman (event card)|(event card)]]
*Trena Vexmo online love [[Trena Vexmo online love (event card)|(event card)]]
*Trena Vexmo online love [[Trena Vexmo online love (event card)|(event card)]]
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* Car-boat Jalopy [[Car-boat Jalopy (object card)|(object card)]]
* Car-boat Jalopy [[Car-boat Jalopy (object card)|(object card)]]
* Custom-painted Chevy El Camino [[Custom-painted Chevy El Camino (object card)|(object card)]]
* Custom-painted Chevy El Camino [[Custom-painted Chevy El Camino (object card)|(object card)]]
* Rolling office chair [[Rolling office chair (object card)|(object card)]]
* Tough Ellon truck [[Tough Ellon truck (object card)|(object card)]]
* Tough Ellon truck [[Tough Ellon truck (object card)|(object card)]]


=== Weapons ===
=== Weapons ===
* 12-gauge shotgun [[12-gauge shotgun (object card)|(object card)]]
* Bread sack nunchakus [[Bread sack nunchakus (object card)|(object card)]]
* Bread sack nunchakus [[Bread sack nunchakus (object card)|(object card)]]
* 12-gauge shotgun [[12-gauge shotgun (object card)|(object card)]]
* Magical paint brush [[Magical paint brush (object card)|(object card)]]
* Magical paint brush [[Magical paint brush (object card)|(object card)]]
* MegaWeapon [[MegaWeapon (object card)|(object card)]]
* MegaWeapon [[MegaWeapon (object card)|(object card)]]
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* Meth Demon [[Meth Demon (encounter card)|(encounter card)]]
* Meth Demon [[Meth Demon (encounter card)|(encounter card)]]
* Mollkins [[Mollkins (encounter card)|(encounter card)]]
* Mollkins [[Mollkins (encounter card)|(encounter card)]]
* The Great Alarm [[The Great Alarm (encounter card)|(encounter card)]]
* Two-Headed Bird Nurturing Itself [[Two-Headed Bird Nurturing Itself (encounter card)|(encounter card)]]
* Sarah Painland [[Sarah Painland (encounter card)|(encounter card)]]
* Sarah Painland [[Sarah Painland (encounter card)|(encounter card)]]
* Sneeze Kid [[Sneeze Kid (encounter card)|(encounter card)]]
* Sneeze Kid [[Sneeze Kid (encounter card)|(encounter card)]]
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* Retch Little [[Retch Little (encounter card)|(encounter card)]]
* Retch Little [[Retch Little (encounter card)|(encounter card)]]
* The anti-Squirrel League [[The anti-Squirrel League (encounter card)|(encounter card)]]
* The anti-Squirrel League [[The anti-Squirrel League (encounter card)|(encounter card)]]
* The Great Alarm [[The Great Alarm (encounter card)|(encounter card)]]
* The Bleeding Lambs [[The Bleeding Lambs (encounter card)|(encounter card)]]
* Two-Headed Bird Nurturing Itself [[Two-Headed Bird Nurturing Itself (encounter card)|(encounter card)]]
* the Turtle Below [[the Turtle Below (encounter card)|(encounter card)]]
* the Turtle Below [[the Turtle Below (encounter card)|(encounter card)]]
* Upton Proshero [[Upton Proshero (encounter card)|(encounter card)]]
* Upton Proshero [[Upton Proshero (encounter card)|(encounter card)]]

Latest revision as of 22:09, 18 July 2017

Printable fun for everyone with cards, charts, tokens, and a randomly generated map with Infictive locations such as Ketjack. One to whatever players. The players pick a YouTokin from the token cards or make their own.

How to Play

Starting Happiness Points: 5. The goal of the game is to obtain 50 happiness points. Places, Events, Encounters, and Objects throughout play modify these points. Like seeing Sigal Hasterson everywhere would be a curse draining happiness points while hanging with Andrew McFing can provide a constant yield of points. The first to 50 points wins but so does anyone else who makes it. -30 happy is a forever sadness tunnel where you lose lose lose.

Starting Health Points: 15. If you drop to 0, you are dead. Any healing effects can only restore you to 15 health maximum, unless there is some rule modifier in play.

Fighting!: In a standard, one-on-one confrontation, the two combatants each roll 1d6, and the higher of the two inflicts the damage equivalent to the difference between the two rolls. For example, if Player #1 rolls 6 and Player #2 rolls 5, Player #1 inflicts 1 damage to Player #2. Attack bonus modifiers from weapons, animal sidekicks, etc., are added to the basic 1d6 roll, while defence bonus mods. of the loser are subtracted from the final damage, down to 0 damage.

WATCH OUT. The notation InsKill% on a card means that there is a 1 in 6 chance (hit a 1 on a 1d6 roll) that an Encounter or Object will catch you by surprise and instantly kill you before combat begins. This is highly unfair, we know, but also extremely rare.

Fighting in Groups!: Player #1 is trying to fight three OFTL thugs: Player #1 rolls 5, going after OFTList #1; OFTList #1 rolls 4; and so Player #1 hits OFTList #1 for 1 damage. Simple enough. However, there are still two other OFTL thugs: OFTList #2 rolls 6, and OFTList #3 rolls 2. This means, OFTList #2 does 2 damage to Player #1, while OFTList #3 misses. Same rule for bonuses to attack and defence as single combat. The moral of the system is to not fight groups, as you will generally lose... unless you have a MegaWeapon and can just roast those fools.

Fighting... other Players!: If you are on the same Place hex, you can attack other players. Combat runs as it normally would.

Escaping!: Can't stand the heat of combat? Run for your life! This - may - fail. As with combat, all involved roll 1d6. The fleeing PC escapes if they roll higher than the rest, the pursuing party overtakes if they roll higher and does a further 1d6 damage in the knock down. In group situations, everyone in the pursuing party rolls 1d6 to attempt to overtake the escapee.

Defeating foes: Each time you win a fight you get one object from the defeated (unless it is a zombie). You can gain followers as you go to help you fight off attacks.


Encounters: Each time you draw an Encounter card, you will meet up with some person or party. In the top right corner you will find their Health Points, in the bottom right corner you will find if they are a Positive, Negative, or Ambivalent (Chaotic) encounter. Any items, bonuses, or modifiers they have, or which they grant you, are in the text of the Encounter card itself.

Positive Encounters (+) mean you gain them as a Sidekick in your adventure for 1d6 turns (unless the card says otherwise).
Negative Encounters (-) mean you have to fight them immediately, applying regular combat rules.
Ambivalent Encounters (%), a.k.a. Agents of Chaos, require a 1d6 roll: 1-2, they attack you (Negative); 3-4, they move on; 5-6, they are friendly and hang for a bit (Positive). Continue to roll every turn until they attack or move on (unless otherwise specified on the card).


Objects: In the top right corner, you either find the instant modifiers that come from use of the Object (i.e. +2 Happiness, +3 Health Points), or the die you must roll every time you use the Object against the chart on the card. Sometimes further bonus modifiers will also be included in the card text.


Have at least one six-side dice on hand, and, if you like, a pad of paper or maybe a tablet computer to keep track of your Happiness, Health, and notes about the story being told.

Order of Ops

If you are just starting out, roll the six-sided dice. You place as many random hex tiles as number of pips on the die. Set down your Youtokin on the first hex you drop.

  1. Feel free to use one Object in your possession; for example, put on a Teeshirt, or drink a Soda. You may also discard any unwanted Objects, or even trade with other players on the same Place hex.
  2. Roll d6. You have the chance to move this many hexes plus modifiers.
  3. Roll d6 again: anything but 5-6 and you are allowed to move; the reverse is true if you want to stay put.
  4. If you are willing and able (or forced by circumstance) to move from your current hex, you can now move onto a previously laid place hex, or, if there are any hexes still remaining, you can expand the map, laying down the rolled number in random new place hexes as you go, connecting to your current ones or those laid by other players. Hexes are only flipped to reveal their Place if they are landed on!
  5. Consult the Place hex chart you end up on to see what happens. If the Place chart result is an Event card or Encounter card, those are played immediately. Object card(s) remain in your possession, unless it is otherwise indicated they must be used immediately.
  6. Any end of turn rituals you are called upon to perform.

Repeat the above until one of the players has won, or until everyone has won, or until everyone is dead, to your preference.

Places

Places list

Events

Objects


Vehicles

Weapons

Drugs & Medicinals

Liquors

Edibles

Sodas

Wearables

Encounter Cards

EXPANSIONS