Places list

Bisco Groceries (card page)

  • 1. Sigal Hasterson harasses you, smashes your bread on purpose while sacking -1d6 happy
  • 2. Encounter
  • 3. buy an object
  • 4. Sigal gets you banned from Bisco Groceries and its the only nearby grocery. -1d3 life and -1d3 happiness.
  • 5. buy groceries heal 1d6 life
  • 6. buy 2 objects.

Shitshow Bar (card page)

  • 1. Encounter.
  • 2. Object.
  • 3. laugh your ass off 1d6 happy
  • 4. get drunk 1d6 happy
  • 5. Do a stand up act so bad the audience rushes the stage you beat you up -2d6 health
  • 6. Do a stand up act and win first prize +2d6 happy and you get free beer heal +2 life

Old Brick a brack store (card page)

  • 1-3. you see nothing of interest here
  • 4. encounter
  • 5. object
  • 6. object

Uglavaria (card page)

  • 1. arrested as a spy and tortured -2d6happy -1d6 life.
  • 2. Drink Vrosh, +1d6 happy -1 life
  • 3. Get a hooker +1d3 happy.
  • 4. Uglafest! +2d6 happy
  • 5. Fight Ugla-Man life 20 +1 attack roll
  • 6. Visit a flower field here +1d3 happy

A cabin on a lake of cards (card page)

  • 1. a fun weekend of drinking beer fishing and playing cards +1d6 happy
  • 2. encounter
  • 3. object
  • 4. drink the healing waters of the lake healing 2d6
  • 5. You find some sweet tart murple berries. heal 1d3 +1 happy
  • 6. find an Elvin arrowhead on the shore +1d6 happy.

The Wildlands (card page)

  • 1. lost lose turn
  • 2. encounter
  • 3. object
  • 4. discover the ruins of an ancient modern city +1d6 happy
  • 5. discover the great wild lands wall +1d6 happy
  • 6. wild people attack! 1d6 wild people 1o life each

The Library (card page)

  • 1. start up a website entitled Mypenis.com +1d6 happiness
  • 2. encounter
  • 3. event
  • 4. get into a conflict with a Nun and get kicked out -2 happiness
  • 5. go to the forbidden books library and browse learning dark arts. You gain 3 points of dice roll mods. You can bump a roll of 2 to 3 with a point or to five with all the points. Not replaceable once used up.
  • 6. a nun attacks life 8 but +1 attack roll with her sharpened ruler weapon.


Lake Crump (card page)

  • 1. You float around the lake eating fish and drinking beers that the campers will give you for telling them lake tales and selling them a nice fish now and then. +1d2 happiness
  • 2. One encounter card
  • 3. One event card
  • 4. catch a freaky fish from the lake and it attacks you. fish as a 6 life and -1 combat mod
  • 5. life goes on calm and normal but it flashes by and you realize you have been cheated of a longer richer life then you die. so you Lose loose Loose
  • 6. gather fresh water radishes from the lakes shore +1 life +1 happiness

Chawville (card page)

  • 1. Flee from goat Men butt rapists. You roll d6 against d6 roll of "Goat Man"" or whoever represents Goat Man to roll the dice. If You roll higher you escape. A tie means a struggle and you take one life point in damage. It GoatMan rolls higher You are gang rapped by Redneck Satyrs. 1d6 life damage and -2d6 Happiness.
  • 2. Score and chew some prepared swamp root drug the locals make. -1 life +1 happiness.
  • 3. Get drunk and watch the street races. The winner is killed fighting off the losers as part of a ancient ritual practiced since before even the Native Americans came. +1 Happiness.
  • 4. Flee from goat Men butt rapists. You roll d6 against d6 roll of "Goat Man"" or whoever represents Goat Man to roll the dice. If You roll higher you escape. A tie means a struggle and you take one life point in damage. It GoatMan rolls higher You are gang rapped by Redneck Satyrs. 1d6 life damage and -2d6 Happiness.
  • 5. Fight 1d6 redneck toughs.
  • 6. keep it low profile while here these people are really weird.


South Field (card page)

  • 1. Encounter CementHead. He attacks
  • 2. Encounter a ruined ancient city that has modern buildings.
  • 3. roll on The Encounter chart
  • 4. while here you convert to the Gowlolo Faith +1 happiness
  • 5. visit the Great Southfield gate.
  • 6. 3 miles of strawberries. +1 health

Bubbling Vomit Land (card page)

Once You end up in bubbling vomit land it is very hard and dangerous to get back. It's a island surrounded by a deep canyon vomit moat. The puke steam vapors rising are like a corrosive acid. The people who live there seldom live past forty. There are two ways to get here and back. The Vomit Land Bridge is only in service occasionally for the puke fumes weaken and eat the bridge until it collapses. The other way is by being catapulted across the molten spew source and onto a series of stretched out and high staked blankets and tarps. This is also how mail and supplies get sent. Often these fling rides are cut short by thick almost gelatinous clouds of regurgitation. Then its a fall into the puke the burns below to be completely melted down. Not even a diamond can withstand this.

  • 1. Lung damage from acidic air-1 life
  • 2. Bile rain -1d3 life
  • 3. The fermented vomit fog makes you throw up. -1 happiness -1 life
  • 4. A rare night when Inficitve radio gets threw +1 happiness
  • 5. Attempt to cross the corroded Vomit Land Bridge. roll d6. 1-4 means you made it to the other side +1 happiness. 5-6 the bridge collapses and you fall into the river of puke and die The end.
  • 6. Attempt to cross over by catapult. roll d6 1-3 you make it over +1 Happiness 4-6 you are cast into the burning moat of vomit and killed.