As far as anyone knows this place goes on forever. Walk out of the kitchen door but you are not outside you just walked into the basement of a different house, etc. You only leave here when the chart says so.
- You find the way out, a trap door in the ceiling that opens onto open land. +2 happiness and leave here next turn.
- object
- encounter
- event
- Your lost wandering threw endless rooms.
- You are trying to relieve yourself in the bathroom but since all rooms are connected people are constantly walking threw mid-shit. -1d6 Happiness.