Endless Rooms (place card)

As far as anyone knows this place goes on forever. Walk out of the kitchen door but you are not outside you just walked into the basement of a different house, etc. You only leave here when the chart says so.

  1. You find the way out, a trap door in the ceiling that opens onto open land. +2 happiness and leave here next turn.
  2. object
  3. encounter
  4. event
  5. Your lost wandering threw endless rooms.
  6. You are trying to relieve yourself in the bathroom but since all rooms are connected people are constantly walking threw mid-shit. -1d6 Happiness.