Behold: a sweet cherry red 1965 Chevrolet El Camino with clean white racing stripes, blinged-out crucifix rims, and an airbrush painting of a coffin covered in seashells with a halo floating overhead on the hood. This baby rides so low that you are almost grinding up the pavement. Who used to own this thing? Damn.
Now that you got a ride, double your movement rolls if abiding the rules of the road, or TRIPLE them by speeding (roll 1d6: 1-2, and you are Pursued by the Cops (event card); if you end up in Jail, you lose the car).
Also, you must be wary of mechanical and social problems raised by car ownership. Roll 2d6 every time you drive.
- On a 4 or 6, the car breaks down for some unfair reason. You gotta walk, pal.
- On a 8 or 12, use the pip count of the first die thrown to check this chart:
- • 1. An angry stranger hurls a big rock at you from an overpass, shattering a window. -4 happy, -2 health from cuts.
- • 2. A roadside warrior shoots at you with a MegaWeapon, but misses!
- • 3. Some scumbag punks run you off the road! Your car is totalled! -8 happy, -4 health from injuries.
- • 4. A roadside warrior shoots at you with a MegaWeapon, and connects! You are dead... unless you roll another 4, in which case you are miraculously thrown from the vehicle without so much as a scratch. Praise the Lord!
- • 5. Someone siphoned your gas! You can only move one hex before your car stalls out!
- • 6. Nothing happens. This saintly car has been blessed, and you have been saved, as by a miracle.