Lectrum (place card)

  1. Catch the Phil Lectrum quartet live in they're home town 1d6+3 happiness, But you only see them live once while in Lectrum and you must leave this space and return again to see them again. Further roles here are neutral rolls.
  2. You get picked up hitchhiking by a Man who reminds you of Fozzy Bear. And he makes you feel like you are Kermit the frog. He smokes some "Green Gravy" with you. Heal 3 points +1 happyl
  3. Encounter
  4. Buy a pack of local made Lectrum incense. +1 happy.
  5. Event
  6. Get some famous Lectrum town lamp chops. Heal +1 and +1 happy.