Outernet

Introduction:

Prepare yourself for the experience of a lifetime. Sit back with your drink and some popcorn, because you are going to want to be ready for this ride. A cold chill lingers about from the titanium and adamantium walls. You're used to it though. This is the room of the Outernet. The room is spherical with a walkway going out to the center. In the middle of the room is a stage with a glowing white circle. The center of that circle is the true center of the room. The glow is inviting as you walk toward the center of the room. Slowly the room appears to be larger. The once was walls turn into a black abyss. Seemingly floating, not falling, the machine is booting itself up, booting up your mind into the superhighway of the quantum subconscience.

Chapter One

Earth, in the year 2079, inhabited by nearly a quarter of humans from the turn of the century, look to the cosmos for the survival of the human race. In 2051, the United States, Russia, and China launch a ship capable of colonizing Mars permanently near the southern poleof Mars, plentiful in frozen dihydrogen monoxide, otherwise known as water. With full establishment of a moon colony, Earth continuously sends ships to Mars with people looking for a fresh new start, and a new beginning. In 2054, a man by the name of Ivan Kreeg invents a Quantum Molecular Regenerator, otherwise known as a QMR. This QMR marks the human race more technologically advanced than any other living creature in the Milky way Galaxy. The QMR has enormous potential for interstellar travel using quantum teleportation for both cargo and humans. Ten years later, Ivan Kreeg combines his QMR with technologies of the twenty-first century. Kreeg combines technologies from leading catalogue and wireless company Google, with internet capabilities from SpeedStream Internet and with a graphics interface from ATI/AMD technologies. In 2065 Kreeg creates Earth's first ever Outernet; a machine capable of teleporting anything from one Outernet to another. All searching, moving, locating is done through cognitive thought. Humans and cargo may only pass from one Outernet to another. This invention is to be hailed as the invention of the century, making space travel as well as wide-webbing as easy as cruising the internet.

Chapter Two

You're still asleep...dreaming. The sound of silence fills the room except for the humming of the ship you're on. The hum can be felt all through your body but at a really low frequency. Just from the hum, a person can tell instantly that how massive the ship is. Suddenly, thoughts of a war spill into your brain. The thoughts hurt like piercing bullets. "Ahhhh!!!!" Thoughts of pain, danger, sadness, and sorrow hit you like a ton of bricks. You are captain of a ship that was sustaining heavy gunfire.Am I still on the ship? You put your hands on your head in pain from the headaches. The headaches come in waves, pulsating to the thoughts of some battle, on some ship where you were a ...captain... You open your eyes to a dark room. There are other patients in the room laying still, peacefully sleeping. Something must have happened to me. Arrrghhh!! My head! There must be something around to help. You slowly make your way to what looks like a medicine cabinet. Opening it quietly, to not wake the other sleeping patients, you look through the cabinet in the dark. You find samples of Tylenol X and take a pack with you. Now wheres the bathroom... A sign on the wall points to a bathroom down the hall. Here we go. You creep to the door and look down either side of the hallway. Coast clear.. Hurrying quietly as to not get caught, you slip into the bathroom unnoticed. You let the water get to a warm, wonderful temperature and take the medicine, splash water on your face and neck. I dont feel hurt except for the headaches...I'm tired, I will get some rest and talk about it with the nurses in the morning.