Move into a burned out crashed space ship

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You and the gang move into an ethership crashed on the outlands of City 146. Once you've got a place to setup shop things really get going. The resistance takes on a gritty, new, mean face of efficiency as the sense of being hunted looms in the air. Shit, for all you know Time Travel mafia could be after you guys, not to mention a whole horde of outsourced husk & OC Depts. Little Kip Carlson ratted you guys out as you were bailing from the scrapyards - fucking slappatch peddling punk with his eyes too wide open and a mouth to match. Someone's bound to put the proverbial coins over them eyes before long.

In spite of this you guys are doing alright now. All the Battlesuits got relocated successfully. The tech guy Larry has a network of Wet-net wired Squids datamining on a cluster of quantum computers. He mostly feeds them brine shrimp & kelp he raises. Nathan is some sort of Rasta artist and weapons expert accentuated by a thorough knowledge of black magic. He evokes some sort of voodoo Laos into all the weapons, burning their metallic coatings with smoldering etches of odd sigils that almost seem to melt and shift when you look at the black charred remains. There's also about a dozen or so others working on this resistance commune. You guys have a plan.

  1. Smash and crush everything is the plan
  2. Just relax and let it all come together is the plan
  3. Vector Eight is the plan